Tutorial on how to render Maya 2020 Bifrost Graph 2.2.0.2 based Aero/combustion volumes using Pixar Renderman 23.5 with the help of OpenVDB cache files.
Tag: bifrõst
Maya Bifröst Graph – Standard Explosion – served 4 ways
Maya 2020 – Bifröst Graph ‘Standard Explosion’ example served 4 ways…
Playblasted, and rendered in hardware 2.0, Arnold (default) and Renderman 23.5 using VDB.
Renderman shading has been constructed to sort of match the Arnold look.
Tutorial will follow…
Two new Bifröst graph videos
Intro to Maya Bifröst Graph
How to convert Bifröst Graph Geometry to Maya Mesh, and render in Renderman
Bifröst – Graph particle instancing
Small example on how to use Bifröst Graph to create raining coins using particle instancing.
Rendering i Arnold