These models were originally
Jeffrey Ian Wilson
Freelance 3D Character Designer
They are for educational use only
This is a fairly simple trick to simulate the focusing af light when
it passes through a refractive material.
In fat it does not take refraction (or reflection) into account at
all, but merely simulates the effect.
Still you can achieve nice effects with it.
So how was it done? go to my faq page on
the subject to find out.
after seeing a tutorial on gimp.org, I thought I'd try to do it my
way, you can download it and check it out (layers, masks etc.), its in
gimp.xcf format aquapill.xcf if
interest then I can put together a tut. it's pretty simple.
Reflected/refracted glows in maya, it can be done, it will need some
tuning for your scene and if you have too bright objects/highlights,
you need to bang up the incandecence on the glowing object to make it
enough to go over the ShaderGlow threshold, at the same time the
has to be high enough to not glow other objects/highlights...
In any case it would be smart if they added (an) additional effect
channel(s) to the rgba (though Alpha doesnt quite work for reflections
Ok heres and example image,
and here's the scene. Good