Improved UI – New default theme
Improved match scheduling
Backend improvements – preparations for upcoming features like sets, and even more stats.
PadeScore v42 the meaning of…
PadelScore version 42!! the meaning of…. 😉
New Look (classic still available)
New themes.
Preparation for sets etc. in place so one of the coming updates will let you use sets in scoring.
#PadelScore
New PadelScore LiveShare feature!
When you select PadelScore’s LiveShare you can share a live link, where anoyone with the link can follow the results and standings in real-time.
Sharing stays live until you select Stop Sharing, or exit the tournament (you can re-enable it by selecting LiveShare again (it will use the same address).
PadelScore Launched on Google Play Store!
Today PadelScore officially launched on GooglePlayStore
play.google.com/store/apps/details?id=dk.kurgan.padelscoreapp
Padel scoring app – work in progress
This is a work in progress of a Padel score app I’m working on (could be used in tennis/pickleball etc.).
Currently it is only doubles/americano, but I intend to implement more formats, like mexicano, fixed teams, round-robin, singles etc.
Details
It started out as a personal project to get familiar with .Net Maui Community Toolkit Markup (no XAML)
Happy Easter Maya 3D tutorial
Easy moddling of eggs, shading and texturing, implementing tinfoil-wrapping using normalmap, feathers using texturemap.
All rendered in Pixar Renderman
Maya Dominos Dynamics video tutorial
Classic maya v1 tutorial using dynamics to create a dominos effect.
Documentation pdf here:
https://www.kurgan.dk/wordpress/wp-content/uploads/2021/03/Dominos.pdf
20+ years old login images
Series of login images I made for our lab of SGI (Silicon Graphics) Iris machines.
The images were made using Alias Power Animator.
Using renderman Manifold-Walk for Caustic effects.
Small tutorial on how to use Renderman Manifold Walk to create nice sharp caustics effects. (fast)
Building a Snake Game in Scratch
How to create a basic snake game in scratch
Two videos just over 30 minutes total.
The final game: https://scratch.mit.edu/projects/494870296
Bifröst Graph Aero/combustion rendering in Pixar Renderman
Tutorial on how to render Maya 2020 Bifrost Graph 2.2.0.2 based Aero/combustion volumes using Pixar Renderman 23.5 with the help of OpenVDB cache files.
Maya Bifröst Graph – Standard Explosion – served 4 ways
Maya 2020 – Bifröst Graph ‘Standard Explosion’ example served 4 ways…
Playblasted, and rendered in hardware 2.0, Arnold (default) and Renderman 23.5 using VDB.
Renderman shading has been constructed to sort of match the Arnold look.
Tutorial will follow…
BioCity Metropol – Intro animation
Logo/Intro animation for the cineplex ‘BioCity Metropol’ in Odense, created around 1998/1999
Fjordens dag – motiongraphic ’17
Motiongraphic project from 2017 – animation of existing 2016 poster, to launch a competition for the 2017 poster design
Two new Bifröst graph videos
Intro to Maya Bifröst Graph
How to convert Bifröst Graph Geometry to Maya Mesh, and render in Renderman
Bifröst – Graph particle instancing
Small example on how to use Bifröst Graph to create raining coins using particle instancing.
Rendering i Arnold
Funny episode while driving
Featured on Wham Bam Teslacam https://www.youtube.com/channel/UCbMoDtZ6Ani-eyHzCvxeVCw
House on haunted hill – 3d project
Full project from idea, through modelling, shading, lighting, rendering and node-based compositing.
Using Maya, Mentalray and Toxik/Composite
Introduction to AfterEffects
4 Video series covering basic
- AfterEffects functionality
- Kinetic typography
- Keying
- Tracking/matchmoving
- Color correction/grading
Matchmoving in Adobe AfterEfftects to Maya 2020 and back
Tutorial series on how to matchmove a camera in AfterEffects, transfer the resulting camera and feature locators into Maya, using maya livelink.
Reconstructing scene geometry either manually or using a photogrammetry application like Meshroom.
Matching the scene lighting, using lights, and a panorama image.
Rendering using Rendrman.
Compositing using Aftereffects.