I have also been doing a bunch of melscripts, small effects tests
etc.
these are currently located at http://hal9000.ots.dk/cgi-bin/wrap/kurgan2/Public/
.
kurgan's icons is a fix for the lack of .iff support in the IRIX setup it also fixes .tga , .vst and .zip files.
And finally I hope to make this page more decent, with dedicated mel, plugin, tips etc. pages.
Here's a Maya friendly version of the femaletorso,femalehead and humanhand nurbs models from StudioAssistantOnline
female_torso.ma
femalehead.ma human_hand.ma |
These models were originally
created by: Jeffrey Ian Wilson Freelance 3D Character Designer wilsonji@bellsouth.net They are for educational use only |
Fake caustics.
This is a fairly simple trick to simulate the focusing af light when
it passes through a refractive material.
In fat it does not take refraction (or reflection) into account at
all, but merely simulates the effect.
Still you can achieve nice effects with it.
fake_caustics2.jpg
fake_caustics2.ma
So how was it done? go to my faq page on
the subject to find out.
Robotarm pipes, example.
Heres the example file
AQUA pill
fun,
after seeing a tutorial on gimp.org, I thought I'd try to do it my
own/different
way, you can download it and check it out (layers, masks etc.), its in
gimp.xcf format aquapill.xcf if
there's
interest then I can put together a tut. it's pretty simple.
Reflected/refracted glows in maya, it can be done, it will need some
tuning for your scene and if you have too bright objects/highlights,
then
you need to bang up the incandecence on the glowing object to make it
intense
enough to go over the ShaderGlow threshold, at the same time the
threshold
has to be high enough to not glow other objects/highlights...
In any case it would be smart if they added (an) additional effect
channel(s) to the rgba (though Alpha doesnt quite work for reflections
too...)
Ok heres and example image,
and here's the scene. Good
luck.