Free downloads:

Alienware Creative Professional Workstations - Uniquely Enhanced Workstations for Excellence in Video, Audio, and Content Creation

Models:
hires
hires basketball model, shaded
soccerball
soccerball model, hires, shaded
tintin
tintin moon rocket, hires, shaded
utah
utah teapot, hires model
golf
golf ball, hires model
dice
dice model, hires
tennis
tennis ball model, hires, with fur


Shaders:
anisotropic
anisotropic dispersion colorspread shader
scales
scales shader/material
carbon
carbon fiber shader, single weave, all procedural
eyeball
eyeball shader/material



Textures:
eye
eye texture creator, psd file
scales
scales bump/displacement texture
eye
eye texture pack
uv
uv mapping grid texture
another
another uv mapping grid texture


HDRI textures:
hdri
hdri gels hard warm/cold-2 desaturated, ref map
hdri
hdri gels soft warm/cold-2 desaturated, ref map
hdri
hdri gels hard warm/cold-2, reflection map
hdri
hdri gels soft warm/cold-2, reflection map
hdri
hdri gels hard-cold-1, dark floor refmap
hdri
hdri gels soft-cold-1, dark floor refmap
hdri
hdri gels hard-cold-1, reflection map
hdri
hdri gels soft-cold-1, reflection map


Tutorials:
dominos,
dominos, dynamics tutorial
jelly
jelly cube, dynamics tutorial
pumpkinhead,
pumpkinhead, nurbs modeling tutorial


I have also been doing a bunch of melscripts, small effects tests etc. these are currently located at http://hal9000.ots.dk/cgi-bin/wrap/kurgan2/Public/ .

kurgan's icons is a fix for the lack of .iff support in the IRIX setup it also fixes .tga , .vst and .zip files.

And finally I hope to make this page more decent, with dedicated mel, plugin, tips etc. pages.

Here's a Maya friendly version of the femaletorso,femalehead and humanhand nurbs models from StudioAssistantOnline
female_torso.ma
femalehead.ma
human_hand.ma
These models were originally created by:
Jeffrey Ian Wilson
Freelance 3D Character Designer
wilsonji@bellsouth.net
They are for educational use only

Fake caustics.
This is a fairly simple trick to simulate the focusing af light when it passes through a refractive material.
In fat it does not take refraction (or reflection) into account at all, but merely simulates the effect.
Still you can achieve nice effects with it.
fake_caustics2.jpg
fake_caustics2.ma
So how was it done? go to my faq page on the subject to find out.

Robotarm pipes, example.
Heres the example file

AQUA pill fun, after seeing a tutorial on gimp.org, I thought I'd try to do it my own/different way, you can download it and check it out (layers, masks etc.), its in gimp.xcf format aquapill.xcf if there's interest then I can put together a tut. it's pretty simple.
 
 

Reflected/refracted glows in maya, it can be done, it will need some tuning for your scene and if you have too bright objects/highlights, then you need to bang up the incandecence on the glowing object to make it intense enough to go over the ShaderGlow threshold, at the same time the threshold has to be high enough to not glow other objects/highlights...
In any case it would be smart if they added (an) additional effect channel(s) to the rgba (though Alpha doesnt quite work for reflections too...)
Ok heres and example image, and here's the scene. Good luck.